Flip Drift
Privacy Policy
Last updated 2 October 2026
Flip Drift has no accounts, no sign-up and no adverts. Your progress is saved on your own device. The game also sends a small set of anonymous counts about how it is played, so it can be improved — you can switch that off in Settings at any time.
What the game stores on your device
Flip Drift saves your progress so the game remembers where you got to. That information is written to your own device — your browser’s local storage on the web, or the app’s private storage on a phone — and it stays there. It is never uploaded, never shared, and nobody but you can see it. On the web, the game also asks your browser to keep this save rather than clear it to free up space. That request involves no data and no pop-up, and clearing your browser data still removes the save.
What is saved:
- Your best score, and your best score in the daily run
- Which orbs and arenas you have unlocked, and which of each you are using
- Mission progress — runs finished, gates passed, edges skimmed
- Your daily streak and the dates you played
- Your settings: music and effects volume, vibration, graphics quality, whether the daily reminder is on and the hour you chose for it, and whether stats are shared
- Whether you have seen the tutorial
- Your career: the badges and rank you have earned, your Shards, and the orb finishes you have forged
- A nickname, if you choose to type one
None of that leaves your device. The nickname is shown only to you: it is never sent to us, never included in the anonymous counts below, and never shown to anyone else, and Reset all progress deletes it. There is no email address and no location in any of it.
The daily reminder. If you switch the daily reminder on, the game asks your device for permission to show notifications and then schedules the reminder on the device itself. It is the only permission the game ever asks for. Nothing about it reaches us, and switching it off in Settings cancels it.
Anonymous gameplay statistics
To know whether the game is any good — whether people come back, where runs tend to end, which orbs nobody ever reaches — Flip Drift sends a small number of counts to a server we run. Apart from redeeming a promo code, described below, this is the only thing the game ever sends anywhere.
Both versions. This applies whether you play in a browser at play.kryneticgames.com or in the Android app. The counts are the same either way, the random identifier works the same way, and the Share Stats switch described below turns it off in both. App versions before 1.5 sent nothing at all.
What is sent:
- That a session started, along with your graphics quality setting and whether you have seen the tutorial
- That a run started, whether it was a daily run, whether you had seen the tutorial, and how many runs you have played on this device
- That a run ended — its score, gates passed, edges skimmed and how many of those came from catching a spark, near misses at the top and bottom of the arena, golden gates taken, pickups collected, best combo, which orb you had equipped and which arena you flew in, whether it was a daily run, whether it beat your own best, whether a second chance was used, how long it lasted, what ended it — a gate, the ceiling or the floor — and how many runs you have played on this device altogether
- That an orb was unlocked, and which one
- That a daily run was completed, and the streak length
- That a second chance was offered, and whether it was taken
- That the orb shop was opened
- That a daily bounty was completed, which kind of bounty it was and which of the day’s three
- That you went up a pilot rank, and which rank
- That the Daily Run screen or your profile was opened
- Which platform and game version you are on
- If you followed a link we posted somewhere, a short word saying where that link was
- A random identifier, described below
The random identifier. The first time you play, the game generates a random number — something like b77f72e8-d97e-4560-b6c8-0ba9dae6f194 — and keeps it on your device. It is attached to the counts above so that ten runs from one player are not mistaken for ten different players, which is the only way to tell whether anyone comes back the next day.
It is generated by the game and belongs to nobody but this install. It is not your advertising ID, not a device fingerprint, and it is not shared with anyone or used to recognise you anywhere else. Data protection law still treats an identifier like this as personal data, so the rest of this policy treats it that way too.
Where you came from. When we post a link to Flip Drift — under a video, in a community, or on a site that lists games — that link carries a short word saying which of those it was, such as youtube or community. It is one of a fixed list of about a dozen words chosen by us. It describes the link, not you: everyone who followed the same link sends the same word. It is recorded once, on your first visit, and never changed afterwards, so it cannot build up a history of where you have been. If you reached the game any other way — typing the address, a bookmark, or installing from Google Play — nothing is sent and we simply do not know. We never record the address of the page you came from.
What is never sent: your name, your email address, your location, your IP address (our server does not record it), your advertising ID, your contacts, anything about other apps on your device, and any form of advertising or cross-site tracking.
Turning it off. Open Settings and set Share Stats to Off. Nothing further is sent from that moment, and anything still waiting to be sent is discarded. The game plays exactly the same either way.
Why we do it. Our lawful basis is legitimate interests: understanding whether a game we made is worth continuing to work on. We have kept the data to the minimum that answers that question, it is not used to make decisions about you, it is not profiled, it is never sold, and switching it off costs you nothing.
Where it goes and how long it is kept. The counts are sent to a small service we run on Cloudflare’s infrastructure, which processes and stores them on our behalf and does nothing else with them. The database is located in Western Europe. Rows older than 12 months are deleted automatically.
Promo codes
Sometimes we hand out a promo code — for an event, or to a friend of the studio. A code unlocks an orb or an arena and nothing else. It never affects scoring, and there is nothing to buy: we do not sell anything in this game.
What is sent when you redeem one. The code you typed, and nothing else, unless you have left Share Stats on — in which case the random identifier described above goes with it, so that redeeming the same code again on the same device does not use up another of its uses. If Share Stats is off, the code is sent on its own and redeeming still works.
This happens only when you type a code in and press the button. Nothing is sent when you open the screen, and nothing is sent when you play.
What we keep. Which code was redeemed, when, and the random identifier if one was sent. If a code is refused we record only the time and the reason — no identifier, no address, and not the code that was tried. Redemption records follow the same 12-month deletion as everything else, and are removed when you ask us to delete your data.
You need to be online once. A code has to be checked against our server, so redeeming needs a connection. What the code gave you is then kept on your device and works offline forever after.
Deleting it
Your local save can be erased from inside the game: open Settings and use Reset all progress. It asks you to confirm twice, and once done the data is gone from your device permanently. Clearing your browser data removes it just the same, including the random identifier. On Android there is one thing worth knowing: if Google’s automatic app backup is switched on for your phone, your save — and the identifier inside it — can be restored when you reinstall, or when you set up a new phone. That is Android handing your own data back to you, not us keeping a copy. Turning off backup for Flip Drift in your Google account settings makes a reinstall a genuinely fresh start.
For the statistics on our side: because the identifier is random and is not connected to your name, your email or anything else about you, we usually have no way of telling which rows are yours. If you can give us your identifier — open Settings in the game and you will find it below the Share Stats switch, with a button to copy it — we will delete those rows. Copy it before using Reset all progress, which replaces it with a new one. Otherwise, switching Share Stats off stops any further collection, and everything already held is deleted on the 12-month schedule above.
Step-by-step instructions, including what is deleted and what is kept, are at kryneticgames.com/flip-drift/delete-data.
Third parties
Flip Drift contains no advertising networks, no third-party analytics services (Google Analytics, Firebase, Unity Analytics and the like), no crash reporting and no social media components. The statistics described above go to our own service and nowhere else. Cloudflare hosts that service for us and processes the data only on our instructions.
Children
The game is suitable for all ages, but it is not directed at children and we do not knowingly collect anything from a child. Nothing in what is collected identifies anyone, and no part of the game asks a player for personal information. A parent who would rather nothing at all was sent can set Share Stats to Off in Settings.
Your rights
Data protection law gives you rights over personal data held about you: to see it, correct it, have it deleted, restrict how it is used, and object to it being used at all.
Your game save is not held by us — it is on your device, entirely under your control, and the reset above is a complete erasure. For the statistics, the practical position is described under "Deleting it": the honest answer is that a random identifier with nothing attached to it usually cannot be traced back to a person, and the law does not require us to collect more information about you in order to make that possible. Switching Share Stats off is an immediate and complete objection, and takes effect straight away.
If you email us we will hold that correspondence, and every one of those rights applies to it in full. Email hello@kryneticgames.com and we will act within one month. You can also complain to the UK’s Information Commissioner’s Office at ico.org.uk/make-a-complaint.
Changes to this policy
If a future version of Flip Drift collects something new — for example if adverts, a purchase or online leaderboards are added — this policy will be updated before that version is released, the date at the top will change, and the change will be described here.
Contact
Flip Drift is published by Krynetic Games, the trading name of James Simmill, London, United Kingdom, who is the data controller for the purposes of this policy.
Questions about this policy or about the game: hello@kryneticgames.com